A showcase of Roblox games apart of the SUPERBAD_CORPO project, plus some extra stand alone games.
A Doom-Like surrounding the plot of tamed soldier zombies killing other zombies to protect the last of humanity. RESIST is by far my longest and largest project to date, and I am very proud of it. I plan for there to be 4 campaigns total before the game is complete.
A roleplay/hangout game based on the rhythm game series Pop'n Music. I mostly helped script stuff like the character select and teleport GUIs, but also did some building.
A Garry's Mod copy, nothing too special. Honestly just made this as a dump for random models I make for fun, but also includes stuff from previous and newer games I have developed.
A game inspired by Fractal Block World, but never got too far in development. I have considered reviving this project with reworking and changes, so it still has a chance of releasing one day.
A roleplay/hangout game inspired by Omori. It includes a build of the town from the game along with a large selection of characters.
Inspired by "The Niko Shrine", it features a chapel with images of Niko from Oneshot inside. This was really just made for Oneshot fans, but since the game has been long closed, the chruch model remains lost. I wish to recycle it eventually. This game used to have a dedicated group for it too.
I got the idea for this game on an Area 51 map that had a bunch of spawnable cars and guns. It was suprisingly fun and it made me want to make a whole game for it, thus Cars n' Guns. Allows for selecting a loadout before spawning in to fight players.
A prototype for RESIST. I completely scrapped this to restart from scratch because lots of things were janky and laggy. This game has a lot of the same models, mechanics, and lore that were reused or reworked for RESIST.
A game inspired by Rooms and The Backrooms. Basically you walk through infinitly generating rooms as different monsters spawn in, forcing you to hide in lockers.
Inspired by Build a Boat for Treasure Easter events where eggs would rain from the sky, as well as Roblox Egg Drop events in general. Features a factory building and eggs rain from the sky, each with a gimmick. Might remake this game some day.
Another attempt at making a surreal Roblox game. You would have to look for numbers to unlock a code while collecting items and avoiding monsters. Never got fully finished.
My first attempt at making a surreal Roblox game. It had some lore that would eventually be worked into When Hell Froze Over (and then RESIST). You play as a statue that must climb a mountain in order to win. This also never got finished.
A dump for character rigs I made. Mainly featured stuff from Oneshot, Omori, and Yume Nikki. Eventually closed down along with The Chapel of Niko.
A game using the Azure Mines open-source kit. The planned gimmick was gonna be tools to harvest that werent pickaxes. Things such as bottles and vacuums were planned to be used to collect liquids and gases. Each ore would also be a different element on the table.
A game just made for fun with a few friends. It had a small town and we would throw in whatever inside jokes and stuff we liked into it.
Inspired by Rate My Avatar and Facility, it features rooms for players to have fun and socialize. Stuff like a room for booths and minigames, it was meant to be a chill space.
This game would increase the number on your score every second by one. This game really had nothing like it actually sucked.
One of my first games ever, it was a space to hangout with building based off of classic Roblox. It was made up of a town with stuff like houses and fun stuff like an arcade and stores. There was also different badges and items to collect, even having an Easter event.